Deformation Wrangle vs Attribute Wrangle
# Transforming Geometry
Matrix transformations can be applied to “every” attribute in one go using the deformation wrangle.
- left: base
- middle: attribute wrangle transform
- right: deformation wrangle transform
# Attribute Wrangle
- can apply the transformation only to one attribute at a time. In this example only
@P
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# Deformation Wrangle
- takes care of vectors and quaternions (such as
N
ororient
) and transforms/deforms/rotates them properly - can only update point or vertex attributes (no primitives)
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Check out Roc Andic’s video I linked below to find out more!
sources / further reading: