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TD TOPs

Last updated Jul 19, 2023 Edit Source

# Basics

# TOPs

# Limit

# Lookup

# Setups

# UV Map

  1. Make a ramp (0 to 1)
  2. rotate 90 degrees
  3. combine to red and green channel

# Custom Circular Ramp

This is useful because it ramps up completely until it reaches the image borders. The circular ramp that can be generated using the ramp TOP doesn’t go above 1.

  1. Make a ramp (-0.5 to 0.5)
  2. rotate 90 degrees
  3. combine to red and green channel using reorder node
  4. use math node to combine channels and compute length

# Color Gradients

# Instant Color Harmony

If you don’t want to pick the colors for your ramps by hand there are some ways to built semi procedural color theory setups:

In this example I start with a constant (1x1 pixel) and just rotate the hue twice (120 degrees) before putting everything in a layout TOP (make sure to toggle on Scale Resolution). This way I only have to change the one constant color to get the correct trichromatic output. Using this technique you can replicate most commonly used color harmony rules.


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