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Vector Shenanigans

Last updated Jul 4, 2023 Edit Source

# Vector Flow on Objects

// point wrangle

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vector pos = v@P * chf("scale");
vector dir = curlnoise2d(pos + @Time * chf("time"));
matrix3 mat = dihedral(set(0,0,1), v@N);
dir *= mat;

v@v = dir;


Interactive Graph